
Level Design 1 & P&P 2: Adventure
This project was completed by myself and 4 other classmates during my time in the Game Design program @ Full Sail University.
As I completed this project, I learned some very valuable insight into the design process of creating levels, how they impact the gameplay via intimate and simple mechanics, and how storytelling in games goes beyond narrative and player mechanics. During this class I was tasked with storming, mood boarding, blockmesh, iteration, and finalizing my very first level design for a third person adventure platformer.
This is the Gold Presentation.
Here is the presentation of our submission for the Gold assignment during Project and Portfolio 2, which was the finalizing of art assets and the connection of each individual level to one another.
Time stamp: 11:52





