Project 2: The Altered

The altered is a project I completed independently during my Bachelor of Science in Game Design program. This was my final submission for the class Project and Portfolio IV. In this class, I learned the basic processes of plotting out, blueprinting, asset implementation, and basic mechanic design and implementation. The mechanic I designed was a flashlight that could destroy the shadow-people lurking about each area of interest in the level. The three areas were all designed based on the ’90s cul-de-sac model homes. I used reference images from the mood boards I created for each level to flesh out the level progression and how and where I wanted to place enemies and pick-ups. The player is tasked with collecting all the coins and getting them to the end of the level, to pay homage to the night creatures running about.

Previous
Previous

Level Design 1 & P&P 2 : Adventure

Next
Next

Project Three: Twerps V. Towers